2024
makeART
makeART is a generative art studio designed to make creation feel immediate, intuitive, and expressive.

As an iOS developer at makeART, I helped build and launch a native iPad app from the ground up using SwiftUI, moving away from UIKit to support a more flexible and future-ready system across iPadOS and visionOS.
The focus was on making creation feel natural. I worked on the touch canvas and editing system, including tools like a floating touch interface for opacity, scaling, and color adjustments, along with core controls for drawing, movement, undo, and sharing.
To expand creative possibilities, the app integrates multiple visual and media systems, including Image Playgrounds, Unsplash, GIPHY, PencilKit, and Vision-based processing. This allows users to move fluidly between drawing, editing, and composing with rich visual inputs.
The experience is built around real-time interaction. Every gesture produces immediate feedback, making the system feel responsive and alive. The goal was to remove friction and let users focus entirely on expression.
I also worked on integrating StoreKit to support subscriptions, enabling a sustainable model while unlocking additional creative tools and experiences.